Poracha
Creature 4 (uncommon) — beast
ShadeFlankerLANDbeast
Porachas are feline beasts native to the mystical Forest of Spirits in Tian Xia. In their natural form, these graceful eight-legged creatures sport a gray tabby coat of fur streaked with lines of olive green, but they are rarely seen this way. Even the youngest porachas are capable of hiding within objects, making them incredibly elusive and rarely seen except on their own terms. Because porachas can so effortlessly blend in with the forest and emerge from its dark corners in an instant, superst
Source: pathfinder-monster-core
Perception +10; tremorsense (imprecise) 10 feet, darkvision
Languages common, fey
Skills acrobatics +13, athletics +9, deception +11, diplomacy +11, stealth +13, survival +10
Str
+3
Dex
+5
Con
+3
Int
+0
Wis
+2
Cha
+3
AC 23
Fort +9
Ref +13
Will +10
HP 50
Weaknesses sonic 5
Speed 40 feet
Offense
Melee Jaws (finesse, magical, unarmed) +13, Damage 2d6+7 piercing
Melee Claw (agile, finesse, magical, unarmed) +13, Damage 2d4+7 slashing
Abilities
Tremorsense (Imprecise) 10 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Jaunt (move, primal, teleportation) — The poracha teleports up to 40 feet to a location it can see.
It can't use Jaunt again for 1d4 rounds.
It can't use Jaunt again for 1d4 rounds.
Object Meld (primal) — The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense.
The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.
The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.
WORKS WELL WITH
FlankerLANDA mobile striker can capitalize on the confusion created when this creature teleports in and out of melee range.
AnvilLANDA durable frontline body keeps the enemy's attention fixed while this elusive beast harasses from unexpected angles.
SnareLANDA controller can pin down targets that this creature's teleport puts back into range before they can retreat.
PUNISHES
✖ ranged reliance✖ isolated targets✖ area effects
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Poracha in the encounter builder — free, no install.
Open in PathfinderGM →