Prank Workshop Mitflit
Creature 1 (unique) — fey, gremlin
Pre-Remaster content. May include legacy alignment.
SnareFlankerLANDVERTICALfeygremlinprimal
Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other bei
Source: kingmaker-bestiary (Pre-Remaster)
Perception +5; darkvision, scent (imprecise) 30 feet
Languages sakvroth
Skills acrobatics +6, diplomacy +2 (+8 vs. arthropods), nature +6, stealth +6, thievery +6
Str
+0
Dex
+3
Con
+0
Int
+1
Wis
+2
Cha
-1
Items Shortsword, Marbles (6)
AC 16
Fort +3
Ref +8
Will +5
HP 25
Weaknesses cold-iron 2
Speed 20 feet, climb 20 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +9, Damage 1d6 piercing
Abilities
Self-Loathing (emotion, mental) — A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin Empathy — Mitflits can use Diplomacy to Make An Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.
Launch Marbles — The mitflit uses the marble launcher to fire six marbles at a creature. The target must attempt a DC 16 Reflex save.
Success The creature is unaffected.
Failure The creature is distracted by the marbles and is Clumsy 2 until the end of its next turn.
Critical Failure As failure, but one of the marbles hits the creature somewhere sensitive, causing 1d6 nonlethal bludgeoning{1d6 nonlethal bludgeoning} damage.
Success The creature is unaffected.
Failure The creature is distracted by the marbles and is Clumsy 2 until the end of its next turn.
Critical Failure As failure, but one of the marbles hits the creature somewhere sensitive, causing 1d6 nonlethal bludgeoning{1d6 nonlethal bludgeoning} damage.
Vengeful Anger (emotion, mental) — As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
Primal Innate Spells DC 17, attack +9
2nd Speak with Animals (At Will) (Arthropods Only)
1st Bane
Cantrips (2nd) Prestidigitation
WORKS WELL WITH
CrasherLAND / VERTICALA melee bruiser capitalizes on any target left distracted by the marble volley before it can react.
AnvilLAND / VERTICALA durable frontline ally screens this fragile gremlin while it lobs debuffs from range or the walls.
ShadeLAND / VERTICALA stealthy ambusher shares the same vertical mobility to threaten targets the marbles have already softened.
PUNISHES
✖ static positioning✖ low Reflex
Avoid pairing with another squishy debuffer, since both rely on the same fragile defenses and neither can absorb a direct melee response.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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