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Priest Of Kabriri

Creature 5 — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDundeadghoul

A great number of powerful entities have vied for the mantle of patron of the undead, but none of these is more venerated among ghouls than the demon lord Kabriri, Him Who Gnaws. Nearly all ghouls who are inclined to worship gods dedicate themselves to Kabriri, who is honored through profane rituals and macabre ceremonies centered on the gluttonous consumption of sentient beings. Presiding over these liturgies are the priests of Kabriri, particularly vile and cunning ghouls who are specifically

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13; darkvision
Languages common, necril
Skills athletics +13, diplomacy +11, religion +13, society +9, stealth +12
Str
+4
Dex
+3
Con
+1
Int
+0
Wis
+4
Cha
+2
Items Flail
AC 19 Fort +9 Ref +9 Will +12
HP 63 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 25 feet

Offense

Melee Flail (disarm, sweep, trip) +13, Damage 1d6+6 bludgeoning plus 2d6 void
Melee Jaws (unarmed) +13, Damage 2d6+6 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, unarmed) +13, Damage 2d4+6 slashing plus Ghoul Paralysis

Abilities

Ecstatic Ululation (divine, void) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 20 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a priest's jaws or claws Strike must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — The priest jumps up to half its Speed. This movement doesn't trigger reactions.
Divine Prepared Spells DC 23, attack +13
3rd Chilling Darkness, Crisis of Faith
2nd Darkness, Death Knell, Silence
1st Bane, Bless, Fear, Harm (×3)
Cantrips (3rd) Chill Touch, Divine Lance, Forbidding Ward, Message
Divine Focus Spells DC 23, attack +13; 2 Focus Points
1st Overstuff, Touch of Undeath

WORKS WELL WITH

CrasherLANDA crasher capitalizes on paralyzed targets with automatic critical hits, turning control into burst damage.
AnvilLANDAn anvil holds enemies in melee range, giving the priest repeated chances to land paralysis.
SniperLANDA sniper safely damages paralyzed targets, exploiting the priest's control at range.

PUNISHES

✖ low Fortitude✖ living✖ non-elf
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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