Pruana Two-punch
Creature 3 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherAnvilLANDdwarfhumanoid
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +7; darkvision
Languages common, dwarven
Skills Abberton Lore +7, athletics +9, deception +8, intimidation +8, thievery +7
Str
+4
Dex
+0
Con
+2
Int
+0
Wis
+2
Cha
+1
Items Chain Mail
AC 20
Fort +9
Ref +8
Will +7
+2 circumstance to Fortitude and Reflex vs. Shove or Trip
HP 46
Speed 20 feet
Offense
Melee Fist (agile, nonlethal, unarmed) +9, Damage 1d6+3 bludgeoning
Abilities
+2 Circumstance to Fortitude and Reflex vs. Shove or Trip —
Haymaker (press) — Pruana makes a fist Strike against a target she has previously attacked this turn. If she hits, she gains a +3 circumstance bonus to the damage, and the creature must attempt a DC 20 Fortitude save to resist the staggering force of the blow.
Critical Success The target is unaffected.
Success The target is Stunned 1.
Failure The target is Stunned 3.
Critical Failure The target is knocked Prone and Stunned 5.
Critical Success The target is unaffected.
Success The target is Stunned 1.
Failure The target is Stunned 3.
Critical Failure The target is knocked Prone and Stunned 5.
WORKS WELL WITH
SnareLANDA controller that keeps a target adjacent guarantees this brawler's follow-up punch lands on the same foe for bonus damage.
SniperLANDA ranged attacker can finish off a target already staggered by this brawler's heavy follow-up strike.
FlankerLANDA skirmisher that grants Off-Guard makes this brawler's already-marked target even easier to drop.
PUNISHES
✖ shove and trip tactics✖ hesitating to interrupt a marked target✖ low Fortitude
Avoid pairing with another Crasher; both want the same single high-value target and will compete for the same action economy.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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