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Quickling

Creature 3 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDfey

Few creatures can match a quickling's speed. These malicious fey creatures delight in striking with blinding speed and accuracy, racing in to stab and slash at foes before scampering away for cover with maddening- even frightening-swiftness. Stories of people simply doubling over, bleeding from what appear to be spontaneously opening wounds, are often eyewitness accounts of quickling attacks. Quicklings actively hate the "slow-paced dullards" they encounter every day, delighting in inflicting s

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +9; low-light-vision
Languages aklo, common, fey
Skills acrobatics +13, crafting +8, deception +8, nature +8, stealth +11, survival +6, thievery +11
Str
+0
Dex
+4
Con
+1
Int
+3
Wis
+1
Cha
+3
Items Shortsword, Lethargy Poison (3)
AC 22 Fort +6 Ref +13 Will +8
HP 25
Weaknesses cold-iron 5
Speed 100 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +11, Damage 1d6+2 piercing plus Lethargy Poison

Abilities

Can't Catch Me
Slow Susceptibility — The quickling takes a -2 status penalty to saving throws against effects that cause the Slowed condition. If the quickling ever becomes slowed, they lose their supernatural speed, can't Fade from View, and become Sickened 1 for the duration of the slow. They also can't reduce this sickened condition for the duration of the slowed effect.
Fade from View — The quickling can't use Fade from View again for 1d4 rounds.
Sneak Attack — The quickling's Strikes deal an extra 1d6 precision damage to Off-Guard creatures.
Supernatural Speed — The quickling's speed, combined with nearly instantaneous acceleration and deceleration, enables them to move in astonishing ways. As long as they have a firm surface to travel across, they can Stride their full movement vertically or horizontally. They can even run across unstable surfaces, such as water, in the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal. They must end their movement on a horizontal surface capable of bearing their weight or else they fall.
Primal Innate Spells DC 20, attack +12
2nd Shatter
1st Ventriloquism
Cantrips (2nd) Dancing Lights, Prestidigitation

WORKS WELL WITH

AnvilLANDA durable front-liner holds the line while this extremely fast skirmisher darts around it to reach exposed backline targets.
SnareLANDA controller that inflicts Off-Guard or Prone guarantees this creature's precision damage lands on its next Strike.
CrasherLANDA burst attacker finishes a target that this creature has already repositioned around and flanked.

PUNISHES

✖ isolated backline✖ low AC✖ slow parties
Avoid stacking with another Flanker; fragile skirmishers compete for the same openings without holding a front line.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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