Ralso
Creature 4 (unique) — human, humanoid, orc
Pre-Remaster content. May include legacy alignment.
FlankerLANDhumanhumanoidorc
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +14; darkvision
Languages common
Skills acrobatics +12, deception +12, diplomacy +10, intimidation +12, society +7, stealth +12, thievery +12
Str
+3
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+2
Items Dagger (2), Shortsword (2), Studded Leather Armor, Caltrops, Ring of Discretion, Healing Potion (Lesser)
AC 22
Fort +8
Ref +14
Will +9
HP 55
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +14, Damage 1d6+7 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +14, Damage 1d4+7 piercing
Abilities
Double Stab — These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Sneak Attack — Ralso deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA durable frontline body holds a target's attention so this skirmisher can slip to a flank and land Sneak Attack against an Off-Guard target.
SnareLANDA controller that imposes Off-Guard turns every attack into precision damage instead of relying on positioning alone.
CrasherLANDA bruiser that forces the party to react to burst damage creates the opening this skirmisher needs to dash in with Double Stab before defenders reposition.
PUNISHES
✖ clumping✖ low Reflex targets✖ unguarded flanks
Do not stack multiple Flankers; without a source of Off-Guard from elsewhere the extra skirmisher just competes for the same opening.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Ralso in the encounter builder — free, no install.
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