Rat Swarm
Creature 1 — animal, swarm
SnareLANDVERTICALanimalswarmdisease
A swarm of rats can cause total chaos within a household or business. Contracting putrid plague is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread. Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even
Source: pathfinder-monster-core
Perception +5; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +4 (+6 to Climb or Swim), stealth +6
Str
-2
Dex
+3
Con
+1
Int
-4
Wis
+1
Cha
-3
AC 14
Fort +2
Ref +7
Will +4
HP 14
Immunities precision, swarm-mind
Resistances physical (except bludgeoning) 6
Weaknesses area-damage 3, splash-damage 3
Speed 30 feet, climb 10 feet
Abilities
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Putrid Plague (disease) — The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.
Saving Throw DC 14 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Saving Throw DC 14 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Swarming Bites — Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 Reflex save. A creature that fails its save is exposed to putrid plague.
WORKS WELL WITH
WeaverLAND / VERTICALArea magic ignores the swarm's resistance to non-bludgeoning weapons, clearing the space a melee party would struggle to break.
CrasherLAND / VERTICALA bludgeoning-capable bruiser can actually damage the swarm while it ties up the party's positioning.
PUNISHES
✖ melee reliance✖ clumping✖ precision reliance
Avoid stacking multiple area-denial swarms; a redundant obstacle once the party finds an area answer.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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