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Razorbones

Creature 20 (unique) — undead, unholy

CrasherAnvilLANDundead

Sometimes, when murderer buries a large number of victims in a mass grave, the vengeful spirits of the slain can become similarly tangled together. When these spirits can't untangle, they instead return to their physical remains, fusing into one horrific mass of bones and black, tar-like sludge-a tanglebones. One awful tale speaks of a bitter old dowager who learned that, through a legal loophole, ownership of her estate would revert to her estranged daughter. She murdered her 13 servants, buri

Source: curtain-call-bestiary

Perception +34; darkvision
Languages necril
Skills acrobatics +35, athletics +38, stealth +36
Str
+10
Dex
+7
Con
+6
Int
+0
Wis
+6
Cha
+6
AC 45 Fort +33 Ref +35 Will +32
HP 430 (void healing)
Immunities paralyzed, unconscious, poison, death-effects, disease, bleed
Weaknesses bludgeoning 20
Speed 25 feet

Offense

Melee Claw (agile, reach-10, unarmed) +38, Damage 1d6 bleed plus 4d6+18 slashing plus Improved Grab
Ranged Hurled Bone (brutal) +38, range 30 feet, Damage 4d4+18 piercing

Abilities

Ectoplasmic Filaments
Eerie Flexibility — A razorbones can shift and adjust its mass to fit into smaller areas, allowing it to fit through tight spaces as if it were a Medium creature. While Squeezing, it can move at its full speed.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Gnaw
Skeletal Storm — The razorbones makes a single claw Strike against every creature in reach. These attacks count toward the razorbones' multiple attack penalty, but the multiple attack penalty doesn't increase until after the razorbones makes all its attacks.
Sprawled Bones (concentrate) — Until the next time it acts, the razorbones appears as a sprawling mass of bones. It has an automatic result of 56 on Deception checks and DCs to pass as a grisly but seemingly harmless mess.
Improved Grab

WORKS WELL WITH

MenderLANDVoid Healing lets a Mender sustain its high-HP chassis through negative energy without competing for vitality-healing resources.
WeaverLANDControl spells keep enemies clustered for Skeletal Storm's area devastation to land against the full group.
FlankerLANDSkeletal Storm pressures all adjacent squares simultaneously, creating chaos a Flanker exploits for off-guard opportunities.

PUNISHES

✖ clumping✖ standing still
Crasher
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #206: Bring the House Down.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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