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Reef Octopus

Creature 1 — animal, aquatic

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDAQUATICanimalaquaticpoison

The common reef octopus is a risky but valuable catch for coastal fishers.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +7; low-light-vision
Skills athletics +6, stealth +9
Str
+1
Dex
+4
Con
+1
Int
-4
Wis
+1
Cha
+0
AC 17 Fort +6 Ref +9 Will +7
HP 20
Resistances cold 3
Speed 10 feet, swim 30 feet

Offense

Melee Beak (finesse, unarmed) +9, Damage 1d10+1 piercing plus Reef Octopus Venom
Melee Arm (agile, finesse) +9, Damage 1d6+1 bludgeoning plus Grab

Abilities

Camouflage — The reef octopus can change the color of its skin to Hide even if it doesn't have cover.
Ink Cloud — The reef octopus emits a cloud of dark-brown ink in a 10-foot emanation. This cloud has no effect outside of water. Creatures inside the cloud are Hidden and can't use their sense of smell. The cloud dissipates after 1 minute.

The octopus can't use Ink Cloud again for 2d6 rounds.
Jet — The reef octopus moves up to 80 feet in a straight line through the water without triggering reactions.
Reef Octopus Venom (poison) — Saving Throw DC 17 Fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage and Off-Guard (1 round)

Stage 2 1d6 poison damage and Off-Guard (1 round)

Stage 3 1d8 poison damage and Off-Guard (1 round)
Writhing Arms — The reef octopus makes up to four arm Strikes with different arms, each against a different target. These attacks count toward the octopus's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all of its attacks.
Grab

WORKS WELL WITH

AnvilAQUATICA durable body holds attention near the shore while the octopus darts between multiple targets with its arm strikes.
SnareAQUATICA controller that keeps foes in the water lets the venom's escalating stages stack before anyone can retreat to dry land.
CrasherAQUATICA burst striker finishes targets already Off-Guard from the venom before the octopus jets away under ink cover.

PUNISHES

✖ clumping✖ low Fortitude saves✖ reliance on smell-based tracking
Best kept to aquatic encounters; allies without a swim Speed can't follow once it jets away or vanishes in its ink cloud.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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