Renali
Creature 4 (unique) — anadi, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverShadeLANDVERTICALhumanoidarcanespiderpoisonshapeshifter
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +12
Languages anadi, common
Skills athletics +6 (+8 to Climb in True Form or Spider Form), crafting +10 (+14 Weaving), deception +7, medicine +12, nature +10, stealth +10, survival +10
Str
+0
Dex
+2
Con
+0
Int
+2
Wis
+4
Cha
+1
AC 18
Fort +8
Ref +10
Will +12
HP 60
Speed 25 feet, climb 25 feet
Offense
Melee Fangs (finesse) +12, Damage 2d6+3 piercing plus Anadi Venom
Abilities
Anadi Venom (poison) — Saving Throw DC 20 Fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)
Maximum Duration 4 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)
Change Shape (arcane, concentrate, polymorph) — Renali changes into her true form, spider form, or human form. The above statistics assume Renali is in her true form. While in their human form, Renali can't use her fangs attack and loses her climb Speed. When in spider form, she can't use weapons.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Spin Silk (concentrate, exploration, manipulate) — By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.
Arcane Innate Spells DC 22, attack +14
2nd Illusory Creature, Invisibility
1st Color Spray, Illusory Disguise, Illusory Object
Cantrips (2nd) Detect Magic, Ghost Sound, Mage Hand, Message
WORKS WELL WITH
AnvilLAND / VERTICALA durable defender holds attention while this caster stacks venom-driven Off-Guard and Clumsy from range or disguise.
FlankerLAND / VERTICALA mobile skirmisher exploits the Off-Guard and Clumsy conditions the venom inflicts before they wear off.
CrasherLAND / VERTICALA heavy striker finishes off targets already weakened and destabilized by the escalating poison.
PUNISHES
✖ melee reliance✖ low Fortitude✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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