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Requiem Dragon (Ancient, Spellcaster)

Creature 20 (uncommon) — divine, dragon

CrasherMenderLANDAERIALAQUATICdragondivinespirit

Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to

Source: pathfinder-monster-core-2

Perception +36; darkvision, lifesense (imprecise) 120 feet, scent (imprecise) 60 feet; status sight
Languages chthonian, common, daemonic, draconic, empyrean, requian
Skills acrobatics +32, athletics +38, diplomacy +34, medicine +41, religion +38, River of Souls Lore +34
Str
+10
Dex
+6
Con
+7
Int
+6
Wis
+10
Cha
+7
AC 44 Fort +33 Ref +30 Will +36
HP 370
Immunities death-effects, paralyzed, sleep
Speed 60 feet, fly 180 feet, swim 60 feet

Offense

Melee Horn (magical, reach-20) +38, Damage 4d10+15 piercing plus 2d8 spirit
Melee Claw (agile, magical, reach-15) +38, Damage 4d6+15 slashing plus 2d8 spirit plus Grab
Melee Tail (magical, reach-25) +36, Damage 4d8+15 bludgeoning plus 2d8 spirit

Abilities

Soul Journey (divine, exploration) — The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.
Status Sight — The requiem dragon automatically knows the Hit Points of all creatures they can see.
Soul Anchor (divine) — A creature within 60 feet would drop to 0 Hit Points
Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.
Withhold Death (divine) —
Dooming Breath (divine, spirit) — Energy from Creation's Forge erupts from the dragon's mouth, dealing 16d8 spirit damage in a 120-foot line (DC 42 Reflex save). Undead creatures who fail the save must also succeed at a DC 42 Will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.
Redirect River (concentrate, death, divine) — The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 15-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 42 Fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect.
Soul Shield (concentrate, divine) — Frequency once per day
Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 10 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.
Grab
Divine Prepared Spells DC 42, attack +34
9th Foresight, Seize Soul
8th Spirit Song
7th Interplanar Teleport, Planar Seal, Regenerate
6th Field of Life (×2), Raise Dead (×2)
5th Banishment, Breath of Life, Invoke Spirits
4th Ghostly Tragedy, Talking Corpse, Vital Beacon (×2)
3rd Ring of Truth, Safe Passage (×2)
2nd See the Unseen, Share Life
1st Protection (×2), Sanctuary, Spirit Link, Thoughtful Gift
Cantrips (9th) Guidance, Haunting Hymn, Message, Sigil, Stabilize
Divine Innate Spells DC 39
1st Heal (×2), Heal (×3)
Cantrips (1st) Stabilize

WORKS WELL WITH

SnareLAND / AERIAL / AQUATICA controller that pins a target lets this dragon's heavy reach strikes land consistently without the target repositioning.
SniperLAND / AERIAL / AQUATICA ranged attacker adds pressure across multiple targets while this dragon's line breath and melee reach dominate close range.
WeaverLAND / AERIAL / AQUATICA caster stacking further save-based effects compounds the tempo loss already inflicted by this dragon's spirit damage line.

PUNISHES

✖ clumping✖ control-effect reliance (paralysis/sleep)✖ low Will
This is a solo-tier juggernaut; avoid stacking another heavy melee bruiser, which would overshoot the party's available action economy.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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