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Rhino Warriors

Creature 4 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

CrasherLAND

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +11
Skills athletics +12, intimidation +10
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 20 Fort +12 Ref +14 Will +10
HP 70
Speed 25 feet

Offense

Melee Pick (fatal-d10) +14, Damage 1d6+7 piercing

Abilities

Counter-Charge
Str — +5, Dex+2, Con+3, Int-1, Wis+1, Cha+0
Dig InFrequency once per round
Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC. The rhino warrior's multiple attack penalty doesn't increase until after both Strikes.

WORKS WELL WITH

AnvilLANDAn Anvil locking down a target guarantees the Rhino Warrior can deliver Dig In without the enemy slipping away before the burst lands.
FlankerLANDA Flanker creating off-guard conditions maximizes the Rhino Warrior's pick accuracy when it commits to the double-strike Dig In.

PUNISHES

✖ charging✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #177: Burning Tundra.

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