← Bestiary index

Rhinoceros

Creature 4 — animal

CrasherLANDanimal

Rhinoceroses are short-tempered, territorial, and easily startled, and these traits combined with their innate ferocity means their natural instinct when disturbed is to attack. When intruders disturb or surprise rhinoceroses, they respond by charging directly at the interlopers and then lashing out with their mighty horns. This hefty animal is easily recognizable by the distinctive upward-thrusting horn on its snout. Rhinoceroses are herbivorous and, in spite of their hulking size, can run at

Source: pathfinder-monster-core

Perception +9; scent (imprecise) 30 feet
Skills athletics +12, survival +10
Str
+6
Dex
+0
Con
+4
Int
-4
Wis
+3
Cha
-1
AC 22 Fort +14 Ref +8 Will +11
HP 70
Speed 35 feet

Offense

Melee Horn (unarmed) +14, Damage 2d8+6 piercing
Melee Foot (unarmed) +12, Damage 2d6+6 bludgeoning

Abilities

Rhinoceros Charge — The rhinoceros Strides twice, then makes a horn Strike. As long as the rhinoceros moved at least 20 feet, the Strike's damage increases to 3d8+6 piercing damage. A Medium or smaller creature struck by this attack must succeed at a DC 21 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample — Medium or smaller, foot, DC 18 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

AnvilLANDA durable frontline ally can hold a line so this creature has a clear lane to Stride through and Trample multiple foes.
SnareLANDA controller that clusters or roots enemies turns the charge path into a guaranteed multi-target hit.
SniperLANDA ranged attacker can pick off survivors scattered by the charge without competing for the same lane.

PUNISHES

✖ clumping✖ standing still
Avoid stacking with another charge-reliant brute; both need the same open lane to build momentum.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Rhinoceros in the encounter builder — free, no install.

Open in PathfinderGM →