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Rigger

Creature 1 — human, humanoid

FlankerLANDhumanhumanoid

A knack for knots and no fear of heights are the prime qualifications of these high-flying rope wranglers and lookouts. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Source: pathfinder-npc-core

Perception +10
Languages common
Skills acrobatics +6, athletics +7 (+10 to Climb), Sailing Lore +6
Str
+3
Dex
+4
Con
+1
Int
+0
Wis
+1
Cha
+0
Items Dagger (2), Rope
AC 15 Fort +7 Ref +10 Will +5
HP 20
Speed 30 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+3 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +9, Damage 1d4+3 bludgeoning

Abilities

Death from Above — The rigger deals an additional 1d4 precision damage to any creature at a lower elevation than themself.
Practiced Climber — The rigger requires only one hand free to Climb and is not Off-Guard when Climbing.
Rope Tension Spring (manipulate, move) —

WORKS WELL WITH

AnvilLANDA frontline body holds enemy attention while the climber circles to higher ground for its precision bonus.
SnareLANDA controller that pins a target in place guarantees the elevation-based precision damage lands each round.
SniperLANDRanged pressure from a distance complements the climber's short-range harassment from above without competing for the same angle.

PUNISHES

✖ standing at lower elevation✖ static positioning✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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