Rinnarv Bontimar
Creature 20 (unique) — elf, human, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverAnvilLAND
Source: age-of-ashes-bestiary (Pre-Remaster)
Perception +32; low-light-vision
Languages common, draconic, elven
Skills arcana +32, athletics +38, deception +34, diplomacy +38, Hermea Lore +32, occultism +34, religion +38
Str
+8
Dex
+7
Con
+8
Int
+3
Wis
+4
Cha
+10
Items Elven Curve Blade, Full Plate, Circlet of Persuasion
AC 45
Fort +36
Ref +33
Will +30
HP 400
Speed 30 feet
Offense
Melee Elven Curve Blade (finesse, forceful, magical) +38, Damage 4d8+24 slashing
Abilities
Attack of Opportunity (Special) — Rinnarv can use Attack of Opportunity when a creature within his reach uses a concentrate action, in addition to its normal trigger. He can disrupt triggering concentrate actions, and he disrupts actions on any hit, not just a critical hit.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Blood Magic — When Rinnarv casts one of his bloodline spells or a spell from his list of granted spells, he creates an aura that protects himself or one of the targets of the spell. The aura grants a +1 status bonus to saving throws for 1 round.
Spell Strike — Frequency once per round
Trigger Rinnarv begins to Cast a Spell that targets at least 1 creature
Effect Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a -4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.
Trigger Rinnarv begins to Cast a Spell that targets at least 1 creature
Effect Rinnarv channels his spell through his blade. He makes a Strike with his blade against a target within reach. If the Strike is successful, the target is automatically subject to the spell. If the spell required an attack roll, the target is hit. If the spell required a saving throw, the target takes a -4 status penalty to its saving throw instead. If the spell could target multiple creatures, it targets only the creature Rinnarv hit with his Strike.
Divine Spontaneous Spells DC 42, attack +38
10th Miracle, Revival
9th Foresight, Massacre, Telepathic Demand, Weapon of Judgment
8th Discern Location, Divine Aura, Divine Inspiration, Moment of Renewal
7th Dimensional Lock, Divine Decree, Regenerate, Regenerate, Sunburst
6th Blade Barrier, Blade Barrier, Blade Barrier, Blade Barrier, Field of Life, Repulsion, True Seeing
5th Breath of Life, Drop Dead, Flame Strike, Spiritual Guardian, Spiritual Guardian
4th Dimensional Anchor, Divine Wrath, Divine Wrath, Divine Wrath, Divine Wrath, Divine Wrath, Freedom of Movement, Spell Immunity
3rd Circle of Protection, Heroism, Searing Light, Searing Light, Vampiric Touch, Vampiric Touch, Vampiric Touch, Vampiric Touch, Vampiric Touch, Vampiric Touch
2nd Darkvision, Resist Energy, Resist Energy, Resist Energy, Resist Energy, Resist Energy, Resist Energy, Resist Energy, See Invisibility, Spiritual Weapon, Spiritual Weapon, Spiritual Weapon
1st Bane, Bless, Heal, Heal, Heal, Heal, Heal, Heal, Heal, Heal, Protection
Cantrips (10th) Chill Touch, Detect Magic, Forbidding Ward, Guidance, Light, Message, Shield, Stabilize
Divine Focus Spells DC 42; 3 Focus Points
5th Celestial Brand
3rd Angelic Wings
1st Angelic Halo
WORKS WELL WITH
AnvilLANDAn anvil shares frontline pressure and creates the space Rinnarv needs to combine casting and blade strikes.
FlankerLANDA flanker off-balances enemies so Rinnarv's Spell Strike connects more reliably.
MenderLANDA mender extends Rinnarv's frontline endurance so his AoO threat and spellcasting persist through long fights.
PUNISHES
✖ spellcasting
Works well with · Punishes · Pairing advice
Unlock with Tactics
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