Rust Ooze
Creature 3 (uncommon) — mindless, ooze
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDAQUATICooze
Urban pollution breeds all kinds of new and interesting ooze creatures. These reddish-brown globs wriggle through sewers and other waterways in search of iron pipes, metal trash, and other objects that rust.
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +6; motion-sense 60 feet
Skills athletics +9, stealth +5 (+7 in areas of rusty objects)
Str
+4
Dex
-4
Con
+3
Int
-5
Wis
+1
Cha
-5
AC 11
Fort +10
Ref +3
Will +6
HP 80
Immunities critical-hits, precision, unconscious, visual, mental
Resistances metal 5
Weaknesses electricity 5
Speed 15 feet, swim 30 feet
Offense
Melee Pseudopod (unarmed) +11, Damage 1d6+5 bludgeoning plus Rust, Tetanus
Abilities
Motion Sense 60 feet — A rust ooze can sense nearby creatures through vibration and air or water movement.
Corrode Weapon —
Metal Resistance — A rust ooze has resistance 5 to metal weapons.
Rust — When a rust ooze critically succeeds at a pseudopod Strike, it deals 2d6 acid damage to a metal item the target is wearing or holding, ignoring the item's Hardness. If a creature uses the Shield Block reaction with a metal shield against a rust ooze's pseudopod attack, the shield is automatically broken, but no other item is rusted.
Tetanus (disease) — An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.
Saving Throw DC 14 Fortitude
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
Saving Throw DC 14 Fortitude
Onset 10 days
Stage 1 Clumsy 1 (1 week)
Stage 2 Clumsy 2 and can't speak (1 day)
Stage 3 Paralyzed with spasms (1 day)
Stage 4 death
WORKS WELL WITH
SniperLAND / AQUATICThe Ooze's durable body and slow speed create a stationary bulwark, absorbing melee attention while a Sniper fires from range without exposing themselves to the enemy front line.
WeaverLAND / AQUATICThe Weaver's forced movement funnels enemies into the Ooze's reach, where the Rust critical effect threatens their equipment and Tetanus imposes long-term ability-score penalties.
MenderLAND / AQUATICThe Ooze's high HP pool and low AC make it a predictable damage sponge that a Mender can sustain with single-target healing, eliminating the tracking burden of an evasive frontliner.
PUNISHES
✖ metal weapons✖ precision reliance✖ melee focus
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Rust Ooze in the encounter builder — free, no install.
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