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Sabosan

Creature 5 — humanoid

FlankerShadeLANDAERIALhumanoid

Sabosans are intelligent, bat-like humanoids who live in warm forests and drink the blood of other creatures, particularly people. They have thin, emaciated torsos and broad, leathery wings that can reach a span of almost 20 feet. Sabosans' heads, necks, shoulders, and upper chests are covered with red or dark-brown fur that obscures their stretched-thin flesh. Though their ears are large and pointed like a bat's and they can echolocate as bats do, their vision is also quite strong, enough so th

Source: pathfinder-monster-core-2

Perception +10; echolocation 20 feet, low-light-vision, scent (imprecise) 30 feet
Languages chthonian, mwangi
Skills acrobatics +13, athletics +12, stealth +13
Str
+4
Dex
+5
Con
+2
Int
-1
Wis
+1
Cha
+0
Items Spear
AC 22 Fort +11 Ref +14 Will +10
HP 78
Speed 25 feet, fly 25 feet

Offense

Melee Jaws (finesse, unarmed) +15, Damage 2d10+4 piercing plus 1 bleed
Melee Claw (agile, finesse, unarmed) +15, Damage 2d8+4 slashing plus Grab
Melee Spear +14, Damage 1d6+7 piercing
Ranged Spear (thrown-20) +15, Damage 1d6+7 piercing

Abilities

Echolocation 20 feet — A sabosan can use their hearing as a precise sense at the listed range.
Drain Blood
Fell Shriek (auditory) — The sabosan emits a deafening cry in a 30-foot cone. Non-sabosan creatures in this area must each succeed at a DC 22 Fortitude save or be Deafened for 1 minute.
Powerful Charge — The sabosan Strides or Flies up to double their Speed and then makes a claw Strike. If the sabosan moved at least 20 feet, they deal an additional 1d6 slashing damage on a hit.
Grab

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline occupies the main line while the sabosan darts around to pick off stragglers.
SnareLAND / AERIALControl that isolates a target sets up an easy charge-and-grab combo.
WeaverLAND / AERIALDebuffs that weaken a single target let the sabosan's charge finish them before they can retreat.

PUNISHES

✖ isolated targets✖ static positioning✖ low Perception
Avoid a second Flanker; both want to isolate and chase down the same stray target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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