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Samsaran Anchorite

Creature 1 (uncommon) — humanoid, samsaran

WeaverLANDhumanoidsamsaran

A unique connection to the cycle of life and death defines the mortal lives of samsarans. With a tendency toward reclusiveness, samsarans have delicate builds, enigmatic and pupilless eyes, and blood as clear as water. When a samsaran dies, their body vanishes and their soul instantly reincarnates into a newborn child elsewhere on the same plane: usually another samsaran, but occasionally a humanoid of a different ancestry. Though all samsarans have an innate understanding of their nature, they

Source: pathfinder-monster-core-2

Perception +9; low-light-vision
Languages common, empyrean, samsaran
Skills medicine +6, occultism +6, religion +7, society +4
Str
+0
Dex
+2
Con
+0
Int
+1
Wis
+4
Cha
+2
Items Spear, Sling
AC 15 Fort +3 Ref +7 Will +9
HP 15
Speed 25 feet

Offense

Melee Spear +5, Damage 1d6+2 piercing
Ranged Sling (reload-1) +7, range increment 50 feet, Damage 1d4+2 bludgeoning

Abilities

Cryptomnesia — A samsaran anchorite subconsciously retains bits of knowledge from their innumerable former lives, granting them a +1 circumstance bonus to skill checks that aren't listed in their skills above, and allowing them to attempt all skill actions that normally require the user to be trained.
All This Has Happened Before (occult) — Frequency once per day

Trigger The samsaran anchorite is about to roll initiative

Effect The anchorite experiences a flash of recognition from a previous existence, gaining a +4 circumstance bonus to the triggering roll.

If this causes the anchorite to be the first creature to act, they also become Quickened for 1 round, but they can use the extra action only to Recall Knowledge or Step.
All This Will Happen Again (emotion, fortune, mental) — Frequency once per day

Trigger The samsaran anchorite fails or critically fails a Will save against an emotion effect

Effect Even in the face of overwhelming tribulation, the anchorite finds solace in the notion that all things are merely part of a never-ending cycle.They reroll the saving throw with a +1 status bonus; they must use the second result.
Divine Prepared Spells DC 17, attack +9
1st Command, Heal, Sanctuary
Cantrips (1st) Guidance, Light

WORKS WELL WITH

AnvilLANDA durable frontline body shields this fragile spellcaster while it supports from behind.
FlankerLANDA mobile striker benefits from whatever support this caster's magic provides nearby.
SniperLANDA ranged attacker adds sustained damage while the anchorite's sling and spear offer only modest threat.

PUNISHES

✖ standing still✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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