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Scalathrax

Creature 4 (uncommon) — aberration

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDVERTICALaberration

These slippery, scaly horrors dwell in remote cave networks in the Darklands, preferring to nest in narrow fissures. When on the hunt, they flick barbs from their long legs, or spray down their foes with a clear, toxic oil. The same oil coats the scalathrax's body, all of which is quite flammable-whether it's coating a victim or the scalathrax itself. While a scalathrax appears feral, it's more intelligent than it seems and is capable of speaking in a wet, slithery voice. The vast majority of s

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +11; darkvision
Languages sakvroth
Skills acrobatics +11, athletics +11, stealth +13
Str
+3
Dex
+5
Con
+3
Int
-2
Wis
+3
Cha
+0
AC 21 Fort +11 Ref +13 Will +9
HP 60
Resistances poison 5
Weaknesses fire 5
Speed 25 feet, climb 25 feet

Offense

Melee Jaws (finesse, unarmed) +13, Damage 2d8+5 piercing plus Scalathrax Venom
Ranged Leg Quill +13, range increment 20 feet, Damage 2d4+5 piercing

Abilities

Oily Scales — A scalathrax constantly sweats a glistening oil that makes it exceptionally slick. It treats the results of Acrobatics checks to Squeeze or of any skill check to Escape as one degree of success greater than the rolled result.

A scalathrax loses this benefit for 1 minute after it takes any amount of fire damage.
Scalathrax Venom (poison) — Saving Throw DC 21 Fortitude

Maximum Duration 6 rounds

Stage 1 Clumsy 1 (1 round)

Stage 2 clumsy 1 and Slowed 1 (1 round)

Stage 3 clumsy 1 and Slowed 2 (1 round)
Spray Toxic Oil (primal) — The scalathrax disgorges a gout of toxic oil from its mouth in a 15-foot cone. Creatures in the area must attempt a DC 21 Reflex save.

The scalathrax can't use Toxic Oil Spray again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes 1d8 poison damage.

Failure The creature takes 2d8 poison damage. For 1 minute, the creature gains weakness to fire 5, and whenever the creature critically fails with an attack roll with a wielded weapon, it drops the weapon.

Critical Failure As failure, but 4d8 poison damage.

WORKS WELL WITH

CrasherLAND / VERTICALA Crasher capitalises on targets already debuffed by the Weaver's clumsy and slowed poison.
AnvilLAND / VERTICALAn Anvil holds foes inside the Weaver's Toxic Oil Spray cone for repeated area coverage.
ShadeLAND / VERTICALA Shade ambushes from the Weaver's debuffed openings while climb speed shares vertical terrain.

PUNISHES

✖ clumping✖ weak Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #163: Ruins of Gauntlight.

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