Scalliwing
Creature 3 (uncommon) — beast, couatl
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDAERIALbeastcouatlpoison
Couatls are large, brightly colored serpents with feathered wings. Good-natured, these creatures aid mortals and oppose evildoers, but sighting one presents a momentous occasion-these magnificent, albeit reclusive creatures rarely appear. The smallest members of the couatl family, Scalliwings resemble their larger kin but are roughly the size of a house cat, and a irascible mischievous streak tempers their kindly nature. While most couatls seek to right the world's wrongs or guide mortal civili
Source: troubles-in-otari-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages common
Skills acrobatics +10, diplomacy +9, nature +9, religion +9
Str
+1
Dex
+4
Con
+0
Int
+0
Wis
+3
Cha
+3
AC 19
Fort +8
Ref +12
Will +11
HP 45
Speed 10 feet, fly 40 feet
Offense
Melee Fangs (agile, finesse) +10, Damage 1d4+1 piercing plus 1d4 poison
Abilities
Wing Flash (mental, visual) — The scalliwing spreads their iridescent wings and flutters them in a hypnotizing pattern. Each creature within 30-foot emanation{30 feet} that can see the scalliwing must attempt a DC 20 Will save.
Critical Success The creature is unaffected.
Success The creature is Off-Guard until the start of its next turn.
Failure The creature is off-guard until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.
Critical Failure The creature is off-guard until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.
Critical Success The creature is unaffected.
Success The creature is Off-Guard until the start of its next turn.
Failure The creature is off-guard until the start of its next turn, and it must spend its first action on its next turn admiring the scalliwing.
Critical Failure The creature is off-guard until the start of its next turn. For 1 minute, the creature must spend its first action each turn admiring the scalliwing. This effect ends if the scalliwing attacks or uses another hostile action against the affected creature.
Divine Innate Spells DC 20, attack +12
2nd Invisibility (Self Only)
1st Command, Heal (×2), Heal, Sanctuary
Cantrips (2nd) Daze, Guidance, Mage Hand, Message, Shield
WORKS WELL WITH
AnvilLANDA grounded blocker holds melee attention while this tiny flier weaves confusion in from above.
SniperLAND / AERIALA ranged attacker capitalizes on foes wasting actions or attacking allies after failing the confusion save.
SnareLANDA controller that keeps a target in place guarantees line of sight for the wing display to land.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Avoid pairing with another Will-targeting controller; stacking confusion effects wastes actions solving a problem the party only needs to answer once.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Scalliwing in the encounter builder — free, no install.
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