Scorpion Swarm
Creature 4 — animal, swarm
SnareLANDanimalpoison
These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with
Source: pathfinder-monster-core
Perception +11; darkvision
Skills acrobatics +11, athletics +6, stealth +11
Str
+0
Dex
+5
Con
+2
Int
-5
Wis
+0
Cha
-4
AC 21
Fort +10
Ref +13
Will +8
HP 55
Immunities precision, swarm-mind
Resistances bludgeoning 3, piercing 7, slashing 7
Weaknesses area-damage 5, splash-damage 5
Speed 25 feet
Abilities
Scorpion Venom (poison) — Saving Throw DC 18 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
Swarming Stings — Each enemy in the swarm's space takes 2d8 piercing damage (DC 21 Reflex save) and is exposed to scorpion venom.
WORKS WELL WITH
CrasherLANDA forceful melee attacker can Shove or Reposition foes into the swarm's occupied space, turning a positioning mistake into stacked poison exposure.
SniperLANDA ranged attacker punishes foes who retreat from the swarm's space to avoid the poison, denying a safe direction to withdraw.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another space-denial swarm; overlapping occupied zones add little beyond what one already provides.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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