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Scrabbling Ribcage

Creature 1 (uncommon) — construct, mindless

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDVERTICALconstruct

The ribs of a scrabbling ribcage are connected to either a sternum or vertebral column, but not both, allowing the ribs to function as legs. Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +6; darkvision
Skills athletics +6
Str
+2
Dex
+2
Con
+2
Int
-5
Wis
+0
Cha
+5
AC 16 Fort +7 Ref +5 Will +5
HP 20
Immunities precision, mental
Resistances cold 3, electricity 3, fire 3, piercing 3, slashing 3
Weaknesses bludgeoning 3
Speed 20 feet, climb 20 feet

Offense

Melee Jagged Ribs +7, Damage 1d6+2 piercing plus Grab

Abilities

Scrabble
Constrict — 1d8 bludgeoning, DC 17 Fortitude

The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Skittering Rush — The scrabbling ribcage Strides or Climbs twice, with its Speeds increased by 10 feet for this movement.
Grab

WORKS WELL WITH

AnvilLAND / VERTICALA durable front-liner keeps the main threat's attention while this quick grappler peels off an isolated target.
SniperLAND / VERTICALA ranged attacker punishes a target this creature has grabbed and can no longer reposition away from.
WeaverLAND / VERTICALA caster can layer a save-based effect onto a target that is already restrained and unable to Step out of range.

PUNISHES

✖ isolated targets✖ low Fortitude✖ melee reliance
Avoid stacking with another fast melee opener; both compete to be first onto the same isolated target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #181: Zombie Feast.

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