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Sea Devil Brute

Creature 4 — amphibious, humanoid, sea-devil

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDAQUATIChumanoidsea-devil

Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail. Sea devils are horrid, amphibious humanoids who lurk in Golarion's oceans and crawl ashore to steal away victims beneath the veil of darkness. When an entire fishing village disappears overnight, sea devils are the first suspects. Far from mindless monstrosities, sea devils are terribly intelligent, with a cunning limited only by thei

Source: pathfinder-bestiary (Pre-Remaster)

Perception +7; darkvision, wavesense (imprecise) 30 feet
Languages thalassic; shark commune 150 feet
Skills athletics +12 (+15 to Swim), intimidation +9, stealth +9
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+1
Cha
+0
Items Trident
AC 21 Fort +13 Ref +11 Will +9
HP 60
Speed 25 feet, swim 35 feet

Offense

Melee Trident +14, Damage 1d8+8 piercing
Melee Claw (agile, unarmed) +14, Damage 1d6+6 slashing
Melee Jaws (unarmed) +14, Damage 1d8+6 piercing
Ranged Trident (thrown-20) +11, Damage 1d8+8 piercing

Abilities

Shark Commune 150 feet (mental) — The sea devil can communicate telepathically with sharks within range. It can communicate only simple concepts like "come," "guard," or "attack."
Wavesense 30 feet — This sense allows a monster to feel vibrations caused by movement through a liquid. It's an imprecise sense with a limited range (listed in the ability). Wavesense functions only if monster and the subject are in the same body of liquid, and only if the subject is moving through the liquid.
Blood Frenzy (rage) —
Bloodletting — When the sea devil deals piercing or slashing damage, it also deals 1d4 bleed if the target was Off-Guard or if the attack was a critical hit.
Unimpeded Throw — A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.

WORKS WELL WITH

WeaverLANDWeaver repositions enemies into flanked positions where the brute can trigger Bloodletting on off-guard targets.
MenderLANDMender sustains the brute through Blood Frenzy's damage trade, extending its effective frontline presence.

PUNISHES

✖ standing still✖ ranged parties
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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