Shabti Redeemer
Creature 4 (rare) — humanoid, shabti
Pre-Remaster content. May include legacy alignment.
AnvilMenderLAND
Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins upon death. Those rulers and nobles afraid of Pharasma's judgment use the shabti to receive cosmic punishment in their stead. Unaware that they're copies of another soul, shabti endure this fate for some time before being discovered by Pharasma's psychopomps, who reveal the truth to the shabti and strive to met out the avoided punishment to the shabt
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +8; darkvision
Languages common, empyrean
Skills arcana +8, athletics +12, diplomacy +10, medicine +12, religion +10
Str
+4
Dex
+1
Con
+3
Int
+0
Wis
+0
Cha
+3
Items Dagger, Staff, Scale Mail
AC 24
Fort +14
Ref +8
Will +11
HP 75
Immunities drained
Speed 25 feet
Offense
Melee Disrupting Staff (two-hand-d8) +14, Damage 1d4+7 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +14, Damage 1d4+7 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +11, Damage 1d4+7 piercing
Abilities
Blade Ally — The shabti's staff gains the benefits of the Vitalizing rune while they wield it.
Aura of Courage — 15 feet. When the shabti becomes Frightened, reduce the frightened value they would gain by 1. At the end of their turn, they reduce the frightened value of all allies in the aura by 1.
Glimpse of Redemption — The ally is unharmed by the triggering damage.
The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes Enfeebled 2 until the end of its next turn.
The ally gains resistance 6 to the triggering damage. After the damaging effect is applied, the enemy becomes Enfeebled 2 until the end of its next turn.
Immortal — Shabti don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.
Divine Innate Spells DC 19, attack +11
1st Charm
Divine Focus Spells DC 19, attack +11; 2 Focus Points
1st Lay on Hands
WORKS WELL WITH
MenderLANDA Mender keeps the Anvil healthy so it can continue using Glimpse of Redemption to protect allies.
CrasherLANDA Crasher deals heavy damage while the Anvil's reactions punish enemies that ignore the front line.
SniperLANDA Sniper fires safely behind the Anvil's protective aura and Glimpse of Redemption coverage.
PUNISHES
✖ ally targeting✖ fear effects
Works well with · Punishes · Pairing advice
Unlock with Tactics
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