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Shade (Boneyard)

Creature 1 — monitor, shade

AnvilLANDmonitorshade

The dead appear as animated skeletons of the type of creature they were when they were alive. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to w

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages requian
Skills athletics +7, Boneyard Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Resistances piercing 3, slashing 3
Speed 25 feet

Offense

Melee Claw (unarmed) +7, Damage 1d8+2 slashing

Abilities

Planar Incarnation - Boneyard (The Dead) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Boneyard The dead appear as animated skeletons of the type of creature they were when they were alive

Language Requian;

Additional Ability resist 3 to piercing and slashing

Melee claw +7, Damage 1d8+2 slashing

WORKS WELL WITH

WeaverLANDA caster whose damage bypasses this shade's resistance to piercing and slashing keeps pressure on where physical Strikes alone underperform.
SnareLANDA controller that keeps a target adjacent lets this shade's resistant frame soak up the retaliation.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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