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Shade (Creation's Forge)

Creature 1 — shade, vitality

AnvilLANDshadevitality

The enlightened appear as diaphanous, radiant versions of their mortal selves. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're se

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages jyoti
Skills athletics +7, Creation's Forge Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22 ((fast healing 5))
Speed 25 feet

Offense

Melee Glowing Touch +7, Damage 1d8+2 vitality

Abilities

Fast Healing 5 — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Planar Incarnation - Creation's Forge (The Enlightened) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Creation's Forge (The Enlightened) The enlightened appear as diaphanous, radiant versions of their mortal selves

Language Jyoti

Additional Ability fast healing 5

Melee glowing touch +7, Damage 1d8+2 vitality

WORKS WELL WITH

SnareLANDA controller pins a target so this shade's fast healing lets it outlast a prolonged exchange.
WeaverLANDA caster's elemental damage supplements this shade's plain vitality Strike against resistant foes.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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