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Shade (Dead Vault)

Creature 1 — fiend, shade, unholy

CrasherLANDfiendunholyplanar

The caged are sent to Rovagug's prison plane, and appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determi

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages chthonian
Skills athletics +7, Dead Vault Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Speed 25 feet

Offense

Melee Bite (unholy) +7, Damage 1d8+2 piercing

Abilities

Planar Incarnation - Dead Vault (The Caged) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Dead Vault (The Caged) The caged are sent to Rovagug's prison plane, and appear as chained versions of their mortal bodies, save that their faces are hideous insectile visages.

Sanctification unholy

Language Chthonian

Additional Ability Rend bite;

Melee bite +7, Damage 1d8+2 piercing
Rend — Bite
A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

WORKS WELL WITH

AnvilLANDA durable frontline blocker keeps a single foe engaged long enough for repeated bites to stack their extra Rend damage.
FlankerLANDA mobile striker forcing Off-Guard positioning helps this attacker's bite land more reliably to trigger Rend.
SnareLANDA controller that pins a foe in place denies it any chance to break away from the escalating Rend damage.

PUNISHES

✖ repeated melee exchanges✖ low AC✖ isolated targets
Avoid pairing with another fragile melee striker; both compete for the same target and neither can absorb focused fire.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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