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Shade (Ethereal Plane)

Creature 1 — ethereal, shade

AnvilLANDshadeethereal

The terrorized appear as sickly, haunted-looking versions of their mortal selves. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages any one spoken in life (such as common)
Skills athletics +7, Ethereal Plane Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Immunities bleed, death-effects
Speed 25 feet

Offense

Melee Fist (unarmed) +7, Damage 1d8+2 bludgeoning

Abilities

Planar Incarnation - Ethereal Plane (The Terrorized) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Ethereal Plane (The Terrorized) The terrorized appear as sickly, haunted-looking versions of their mortal selves.

Language any one spoken in life (such as Common)

Additional Ability immune to bleed and death effects

Melee fist +7, Damage 1d8+2 bludgeoning

WORKS WELL WITH

SnareLANDA controller locks a target down while this shade's immunity to bleed and death effects keeps it in the fight.
WeaverLANDA caster's elemental damage fills the gap left by this shade's plain unarmed Strike.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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