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Shade (Heaven)

Creature 1 — celestial, holy, shade

AnvilLANDAERIALcelestialholyshade

The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages empyrean
Skills athletics +7, Heaven Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Speed 25 feet, fly 20 feet

Offense

Melee Wing (holy) +7, Damage 1d8+2 bludgeoning

Abilities

Planar Incarnation - Heaven (The Elect) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Heaven (The Elect) The elect have golden halos and ghostly wings, but they otherwise appear as their mortal forms.

Sanctification holy

Language Empyrean

Additional Ability fly Speed 20 feet

Melee wing +7, Damage 1d8+2 bludgeoning

WORKS WELL WITH

WeaverLAND / AERIALA caster's ranged pressure covers targets this shade's short flight and reach can't reach directly.
SnareLAND / AERIALA controller that keeps foes grounded lets this shade's flight go uncontested while it strikes.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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