Shade (Hell)
Creature 1 — fiend, shade, unholy
AnvilLANDfiendshadeunholyfire
The damned look like terribly scarred or mutilated versions of their mortal selves. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they'
Source: pathfinder-monster-core-2
Perception +7; darkvision
Languages diabolic
Skills athletics +7, Hell Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Immunities fire
Speed 25 feet
Offense
Melee Jaws (unarmed, unholy) +7, Damage 1d8+2 piercing
Abilities
Planar Incarnation - Hell (The Damned) (fire) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Hell (The Damned) The damned look like terribly scarred or mutilated versions of their mortal selves.
Sanctification unholy
Language Diabolic
Additional Ability immune to fire
Melee jaws +7, Damage 1d8+2 piercing
Hell (The Damned) The damned look like terribly scarred or mutilated versions of their mortal selves.
Sanctification unholy
Language Diabolic
Additional Ability immune to fire
Melee jaws +7, Damage 1d8+2 piercing
WORKS WELL WITH
WeaverLANDA caster using non-fire damage covers ground this shade's own fire immunity doesn't help it exploit against foes.
SnareLANDA controller pins a target while this shade's immunity to fire lets it shrug off area retaliation.
PUNISHES
✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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