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Shade (Outer Rifts)

Creature 1 — fiend, shade, unholy

AnvilLANDfiendshadeunholy

The larvae appear as maggot-like grubs with the face the shade had in life. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent.

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages chthonian
Skills athletics +7, Outer Rifts Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Immunities disease, poison
Speed 25 feet

Offense

Melee Jaws (unarmed, unholy) +7, Damage 1d8+2 piercing

Abilities

Planar Incarnation - Outer Rifts (The Larvae) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Outer Rifts (The Larvae) The larvae appear as maggot-like grubs with the face the shade had in life.

Sanctification unholy

Language Chthonian

Additional Ability immune to disease and poison

Melee jaws +7, Damage 1d8+2 piercing

WORKS WELL WITH

SnareLANDA controller pins a target while this shade's immunity to disease and poison keeps it fighting through hazards that would weaken others.
WeaverLANDA caster's elemental damage fills the gap left by this shade's plain unarmed Strike.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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