Shade (Plane of Air)
Creature 1 — air, shade
AnvilLANDAERIALshadeair
Air pneuma appear as versions of their mortal selves composed of air. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent. A sha
Source: pathfinder-monster-core-2
Perception +7; darkvision
Languages sussuran
Skills athletics +7, Plane of Air Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15
Fort +7
Ref +7
Will +7
HP 22
Speed 25 feet, fly 20 feet
Offense
Melee Gust (air) +7, Damage 1d8+2 bludgeoning
Abilities
Planar Incarnation - Plane of Air (Air Pneuma) (air) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.
Plane of Air (Air Pneuma) Air pneuma appear as versions of their mortal selves composed of air.
Language Sussuran
Additional Ability fly Speed 20 feet
Melee gust +7 (air), Damage 1d8+2 bludgeoning
Plane of Air (Air Pneuma) Air pneuma appear as versions of their mortal selves composed of air.
Language Sussuran
Additional Ability fly Speed 20 feet
Melee gust +7 (air), Damage 1d8+2 bludgeoning
WORKS WELL WITH
WeaverLAND / AERIALA caster's ranged pressure covers ground this shade's brief flight and short reach can't.
SnareLAND / AERIALA controller that keeps foes grounded lets this shade's flight go uncontested while it strikes.
PUNISHES
✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Shade (Plane of Air) in the encounter builder — free, no install.
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