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Shade (Plane of Metal)

Creature 1 — metal, shade

AnvilLANDshademetal

Metal pneuma appear as versions of their mortal selves made of various, often sharpened, metals. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane t

Source: pathfinder-monster-core-2

Perception +7; darkvision
Skills athletics +7, Plane of Metal Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 22
Resistances electricity 3
Speed 25 feet

Offense

Melee Claw (metal, versatile-p) +7, Damage 1d8+2 slashing

Abilities

Planar Incarnation - Plane of Metal (Metal Pneuma) (metal) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Plane of Metal (Metal Pneuma) Metal pneuma appear as versions of their mortal selves made of various, often sharpened, metals.

Language Talican

Additional Ability resistance 3 to electricity

Melee claw +7 (metal, versatile P), Damage 1d8+2 slashing

WORKS WELL WITH

WeaverLANDA caster using non-electric damage covers ground this shade's own resistance doesn't already provide against foes.
SnareLANDA controller pins a target while this shade's resistance to electricity lets it shrug off area retaliation.

PUNISHES

✖ overextension✖ melee reliance
Multiple identical shades stacked together add repetitive melee, not tactical complexity.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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