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Shade (Plane of Wood)

Creature 1 — shade, wood

AnvilLANDshadewood

Wood pneuma appear as versions of their mortal selves carved from wood. When a mortal dies, their soul travels to the Boneyard in the Outer Planes where they're judged by Pharasma, the goddess of the dead. Once judged, their soul is sent on to their final reward or punishment and, in the process, transformed into a creature known as a shade. This transformation grants the soul a new body, one whose shape is determined by the prevailing philosophical forces of the plane to which they're sent. A s

Source: pathfinder-monster-core-2

Perception +7; darkvision
Languages muan
Skills athletics +7, Plane of Wood Lore +7
Str
+2
Dex
+2
Con
+2
Int
+2
Wis
+2
Cha
+2
AC 15 Fort +7 Ref +7 Will +7
HP 30
Weaknesses fire 2, axe-vulnerability 2
Speed 25 feet

Offense

Melee Fist (wood) +7, Damage 1d8+2 bludgeoning

Abilities

Planar Incarnation - Plane of Wood (Wood Pneuma) (metal) — All shades are formed from and personify the nature of the plane on which they manifest, and their statistics are adjusted as summarized below. They also gain any trait associated with creatures from their plane.

Plane of Wood (Wood Pneuma) Wood pneuma appear as versions of their mortal selves carved from wood.

Language Muan

Additional Ability 8 additional Hit Points and weakness 2 to fire and axes

Melee fist +7 (wood), Damage 1d8+2 bludgeoning

WORKS WELL WITH

WeaverLANDA caster's elemental damage fills the gap left by this shade's plain wooden Strike.
SnareLANDA controller pins a target so a better-defended ally can screen this shade from the fire and axe damage it's especially vulnerable to.

PUNISHES

✖ overextension✖ melee reliance
This shade's weakness to fire and axes makes stacking several of them risky against a single well-equipped foe.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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