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Shadow Spawn

Creature 4 — incorporeal, undead, unholy

ShadeAERIALundeadunholyincorporealvoid

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.

Source: pathfinder-monster-core

Perception +10; darkvision
Languages necril
Skills acrobatics +10, stealth +14
Str
-5
Dex
+4
Con
+0
Int
-2
Wis
+2
Cha
+3
AC 20 Fort +8 Ref +14 Will +12
HP 40 (void healing)
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, vitality, spirit) 5
Speed 0 feet, fly 30 feet

Offense

Melee Shadow Hand (finesse, magical) +15, Damage 2d6+3 void

Abilities

Light Vulnerability — Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Slink in Shadows — The shadow can Hide or end its Sneak in a creature's or object's shadow.

WORKS WELL WITH

SnareAERIALA controller that pins a target keeps it from fleeing before the shadow can Strike from hiding again.
SniperAERIALRanged damage keeps pressure on a target while the shadow slips into shadows between Strikes, avoiding a drawn-out melee exchange.
CrasherAERIALA heavy melee finisher capitalizes on a target already worn down by the shadow's hit-and-hide harassment.

PUNISHES

✖ non-magical weapon reliance✖ low Perception✖ clumping
This creature has no ground Speed and cannot pursue on foot; avoid pairing it as the sole threat in an encounter that assumes grounded movement.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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