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Shoony Hierarch

Creature 4 (rare) — humanoid, shoony

Pre-Remaster content. May include legacy alignment.

WeaverSniperLANDAQUATIChumanoid

For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village's previous hierarch. In the instance that the village's hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +12; low-light-vision
Languages common, shoony
Skills crafting +11, diplomacy +12, Shoony Lore +13, society +13, survival +11
Str
+0
Dex
+2
Con
-1
Int
+3
Wis
+3
Cha
+4
Items Longbow, Staff
AC 19 Fort +9 Ref +10 Will +13 blunt snout
HP 60
Speed 25 feet, Paddler 25 feet

Offense

Melee Staff (two-hand-d8) +9, Damage 1d4 bludgeoning
Ranged Longbow (deadly-d10, volley-30) +11, range increment 100 feet, Damage 1d8+2 piercing

Abilities

Blunt Snout — The Shoony Hierarch's blunt snout and labyrinthine sinus system make it resistant to phenomena that assail the nose. When it rolls a saving throw against inhaled threats (such as inhaled poisons) and olfactory effects (such as xulgath stench), the outcome is one degree of success better than the result of its roll.
Paddler Shoony — You hail from shoonies who have lived long and successfully among the reeds and cattails of swamps and marshes, and have adapted to the challenges of living near waterlogged ares. You ignore difficult terrain and greater difficult terrain from bogs. When you roll a success to Swim, you get a critical success instead.
Signal Arrow — The shoony hierarch sparks and launches an alchemically treated arrow that creates a bright light high in the sky. A signal arrow cannot be used to deal damage. Hierarchs carry a number of different arrows that signal different things; a red signal arrow might mean retreat, whereas a green arrow might be a call to gather in the village commons.

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontline buys the time this support figure needs to coordinate and signal for aid.
CrasherLAND / AQUATICHeavy melee pressure benefits from the tempo this figure's coordination and backup ranged shots provide.
SnareLAND / AQUATICA controller locking down a target complements the accuracy of a well-timed ranged shot.

PUNISHES

✖ isolated engagements✖ low Will saves
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #153: Life's Long Shadows.

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