Shriezyx
Creature 4 — aberration
SnareFlankerLANDVERTICALaberrationpoison
Long ago, Thassilonian wizards created shriezyx in twisted experiments to act as guards and test subjects. These 300-pound aberrations have outlived their creators and mostly make their homes inside Thassilonian ruins, caverns, and deep in the Darklands. Their bodies are covered in hard, extremely flammable chitin that molts as they grow. While a shriezyx looks like a bestial, three-eyed spider, the truth behind these creatures is far more grotesque. Instead of spinning silk, a shriezyx spits s
Source: pathfinder-monster-core-2
Perception +11; darkvision, tremorsense (imprecise) 30 feet
Skills acrobatics +12, athletics +12
Str
+3
Dex
+5
Con
+4
Int
-4
Wis
+2
Cha
+0
AC 21
Fort +13
Ref +12
Will +8
+1 status to all saves vs. mental
HP 70
Resistances poison 6
Weaknesses fire 6
Speed 35 feet, climb 15 feet
Offense
Melee Fangs (finesse) +13, Damage 2d6+5 piercing plus Numbing Toxin
Melee Claw (agile, finesse) +13, Damage 2d4+5 slashing
Abilities
+1 Status to All Saves vs. Mental —
Pyrophobia — If the shriezyx takes fire damage or starts its turn within 30 feet of a fire at least the size of a torch, it becomes Frightened 1.
Clicking Scurry — Frequency once per round
Effect The shriezyx Strides or Climbs, and then makes a claw Strike.
Effect The shriezyx Strides or Climbs, and then makes a claw Strike.
Flash Web — The shriezyx's shoots a fleshy web at a target within 30 feet. The target must succeed at a DC 20 Reflex save or become Immobilized and exposed to numbing toxin. Due to the grotesque nature of the webbing, the target becomes Sickened 1 and can't reduce its sickened condition until it Escapes (DC 20).
Numbing Toxin (poison) — Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Clumsy 1 (1 round)
Stage 2 1d6 poison damage and Clumsy 2 (1 round)
Stage 3 1d8 poison damage, clumsy 2, and Slowed 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Clumsy 1 (1 round)
Stage 2 1d6 poison damage and Clumsy 2 (1 round)
Stage 3 1d8 poison damage, clumsy 2, and Slowed 1 (1 round)
WORKS WELL WITH
AnvilLAND / VERTICALA frontline defender holds a target's attention so the shriezyx can web from range before scurrying in to finish with its claw.
CrasherLAND / VERTICALA bruiser can capitalize on a target Immobilized by the web before it can escape and reposition.
WeaverLAND / VERTICALA caster that stacks an additional Fortitude-based debuff compounds the toxin's escalating penalties faster than the toxin alone.
PUNISHES
✖ standing still✖ isolated targets✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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