Shulsaga
Creature 3 (uncommon) — astral
Pre-Remaster content. May include legacy alignment.
FlankerSniperLANDAERIALastral
Shepherds of the Silver Sea, shulsagas patrol the Astral Plane to protect the nascent demiplanes that form there, warding off those who would usurp the demiplanes or despoil them with unwelcome philosophies. This guardianship extends to the Astral Plane as a whole, as shulsagas not only exile trespassers, but also seek out and close planar rifts. Especially egregious breaches rile these ennosites to the point of invasion, and shulsaga raiding parties often extend their attacks well beyond a port
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +10; low-light-vision; rift sense
Languages common; telepathy 60 feet
Skills acrobatics +11, occultism +8, stealth +9, survival +8
Str
+2
Dex
+4
Con
+0
Int
+1
Wis
+3
Cha
+1
Items Composite Longbow, Halberd, Floating Disk (see Disk Rider)
AC 19 ((21 with shield raised))
Fort +7
Ref +11
Will +10
HP 35
Speed 25 feet, fly 30 feet
Offense
Melee Halberd (reach-10, versatile-s) +9, Damage 1d10+4 piercing
Ranged Composite Longbow (deadly-d10, propulsive, volley-30) +11, range increment 100 feet, Damage 1d8+3 piercing
Abilities
Telepathy 60 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Rift Sense — A shulsaga can sense any planar rift within 1 mile, including natural portals, ongoing planar spells like Gate, and other tears in reality.
By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles.
By concentrating for 1 minute, a shulsaga can increase this sense's range to 25 miles.
Shield Block —
Astral Recoil (occult) — Frequency once per minute
Trigger The shulsaga's last action was a successful melee Strike against an astral form created by the Astral Projection ritual or a similar effect
Effect The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-rank Dispel Magic spell (counteract modifier +18).
Trigger The shulsaga's last action was a successful melee Strike against an astral form created by the Astral Projection ritual or a similar effect
Effect The shulsaga attempts to counteract the effect projecting the creature onto the Astral Plane, with the effects of a 5th-rank Dispel Magic spell (counteract modifier +18).
Astral Shock — An astrally projected creature whose astral form is slain by a shulsaga takes a -2 circumstance penalty to the subsequent Fortitude saving throw to resist the strain.
Disk Rider — A shulsaga can ride atop any Carryall they create. While mounted on a floating disk , a shulsaga gains a +10-foot enhancement bonus to their fly Speed, and the shulsaga can use their feet to wield the disk as a heavy shield (Hardness 5, HP20, BT10).
A broken disk grants no bonus to Speed, and the spell ends if the disk is destroyed.
A broken disk grants no bonus to Speed, and the spell ends if the disk is destroyed.
Hop On — Frequency once per round
Requirements The shulsaga is adjacent to a Carryall they created
Effect The shulsaga Steps into the disk's space and rides atop the disk. They can also use this action to dismount from their disk.
Requirements The shulsaga is adjacent to a Carryall they created
Effect The shulsaga Steps into the disk's space and rides atop the disk. They can also use this action to dismount from their disk.
Occult Innate Spells DC 18, attack +10
1st Floating Disk (At Will)
Cantrips (1st) Dancing Lights, Detect Magic, Telekinetic Projectile
WORKS WELL WITH
AnvilLAND / AERIALAnvil commands ground-level aggro enabling the shulsaga to exploit elevated flanking positions from its fly speed.
WeaverLAND / AERIALWeaver area control pins enemies in place for the shulsaga to pick off with deadly longbow shots from the air.
MenderLAND / AERIALMender sustain offsets the shulsaga's fragile hit points during extended aerial skirmishing.
PUNISHES
✖ melee reliance✖ low AC
Stacking Flankers saturates the positioning advantage as both compete for the same off-angle attack lanes.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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