Sibyl
Creature 3 (uncommon) — human, humanoid
WeaverLANDhumanoidhumandivine
Sibyls are oracular diviners who often fall deep into trances with their oracular curses to spur a frenzied mental state. In this trance, they connect with gods and spirits, albeit in a disorganized haze. Some false sibyls will use substances to try and attempt to bring on this same frantic connection, often with deadly results. Religions inspire devout individuals to uphold their tenets.
Source: pathfinder-npc-core
Perception +9; lifesense 60 feet
Languages common
Skills diplomacy +9, occultism +9, performance +9, religion +11
Str
+0
Dex
+3
Con
-1
Int
+2
Wis
+2
Cha
+4
Items Dagger, Bundle of Herbs
AC 18
Fort +6
Ref +8
Will +12
HP 40
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +10, Damage 1d4+4 piercing plus 1d6 spirit
Ranged Dagger (agile, thrown-10, versatile-s) +10, Damage 1d4+4 piercing plus 1d6 spirit
Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+4 bludgeoning plus 1d6 spirit
Abilities
Induce Awe — The sibyl can use Religion instead of Intimidation to Coerce or Demoralize.
Foresight —
Divine Frenzy (concentrate, divine, emotion, mental) —
Divine Spontaneous Spells DC 19, attack +11
2nd Augury, Darkness, Sudden Blight
1st Command, Concordant Choir, Fear, Mindlink
Cantrips (2nd) Detect Magic, Divine Lance, Guidance, Haunting Hymn, Know the Way
Divine Focus Spells DC 19, attack +11; 1 Focus Point
1st Brain Drain
WORKS WELL WITH
AnvilLANDA durable frontliner holds the line so this caster can support the party from behind.
FlankerLANDA melee skirmisher presses the advantage while this caster's divine effects back up the attack.
MenderLANDA dedicated healer layers with this caster's own divine resources for deeper party sustain.
PUNISHES
✖ low Will✖ isolated allies✖ melee reliance
Avoid stacking multiple fragile divine casters; without a frontline both become priority targets.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sibyl in the encounter builder — free, no install.
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