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Siege Shard

Creature 3 (uncommon) — construct

Pre-Remaster content. May include legacy alignment.

ShadeWeaverLANDAERIALconstruct

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +9; darkvision
Skills athletics +9, stealth +10
Str
+2
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
-4
AC 19 ((15 when broken)) Fort +12 Ref +6 Will +9
HP 37
Speed 0 feet, fly 25 feet

Offense

Melee Slam (unarmed) +11, Damage 1d8+4 bludgeoning

Abilities

Exorcism — Mental damage ignores a siege shard's hardness.

Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Hardness 5
Surreptitious Siege — While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.
Overwhelming Anguish (emotion, mental, occult) — Frequency once per minute

Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot emanation take 4d6 mental damage (DC 20 Will save).
Rejuvenation (occult) — When a siege shard is destroyed within 100 feet of a structure, it reforms after days within the nearest structure, fully healed.

A siege shard within a structure can permanently destroyed by the Prove Peace activity.
Occult Innate Spells DC 20, attack +12
3rd Meld into Stone (At Will)
2nd Telekinetic Maneuver
Cantrips (3rd) Mage Hand, Telekinetic Projectile

WORKS WELL WITH

FlankerLAND / AERIALFlanker aerial maneuvers create distraction that lets the shard position for stealthy Overwhelming Anguish bursts.
AnvilLAND / AERIALAnvil draws enemy focus while the fragile shard embeds in nearby stone and harries with psychic damage from cover.
SniperLAND / AERIALSniper sustained ranged pressure from cover compounds the shard's hit-and-run psychic burst, overwhelming enemies from multiple angles.

PUNISHES

✖ clumping✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #157: Devil at the Dreaming Palace.

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