Siege Shard
Creature 3 (uncommon) — construct
Pre-Remaster content. May include legacy alignment.
ShadeWeaverLANDAERIALconstruct
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +9; darkvision
Skills athletics +9, stealth +10
Str
+2
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
-4
AC 19 ((15 when broken))
Fort +12
Ref +6
Will +9
HP 37
Speed 0 feet, fly 25 feet
Offense
Melee Slam (unarmed) +11, Damage 1d8+4 bludgeoning
Abilities
Exorcism — Mental damage ignores a siege shard's hardness.
Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Additionally, proving the siege shard's generative conflict is over with the Prove Peace activity reverts the creature to ordinary stone.
Hardness 5 —
Surreptitious Siege — While a siege shard is embedded within a structure while using One with Stone, the structure and all objects within it take twice as long to repair.
Overwhelming Anguish (emotion, mental, occult) — Frequency once per minute
Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot emanation take 4d6 mental damage (DC 20 Will save).
Effect The siege shard emits a disorienting psychic blast. All creatures within a 15-foot emanation take 4d6 mental damage (DC 20 Will save).
Rejuvenation (occult) — When a siege shard is destroyed within 100 feet of a structure, it reforms after days within the nearest structure, fully healed.
A siege shard within a structure can permanently destroyed by the Prove Peace activity.
A siege shard within a structure can permanently destroyed by the Prove Peace activity.
Occult Innate Spells DC 20, attack +12
3rd Meld into Stone (At Will)
2nd Telekinetic Maneuver
Cantrips (3rd) Mage Hand, Telekinetic Projectile
WORKS WELL WITH
FlankerLAND / AERIALFlanker aerial maneuvers create distraction that lets the shard position for stealthy Overwhelming Anguish bursts.
AnvilLAND / AERIALAnvil draws enemy focus while the fragile shard embeds in nearby stone and harries with psychic damage from cover.
SniperLAND / AERIALSniper sustained ranged pressure from cover compounds the shard's hit-and-run psychic burst, overwhelming enemies from multiple angles.
PUNISHES
✖ clumping✖ low Will✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Siege Shard in the encounter builder — free, no install.
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