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Sigbin

Creature 5 — beast

Pre-Remaster content. May include legacy alignment.

ShadeSnareLANDbeast

Resembling hornless goats with extremely long tails, sigbins live in forests and prey on inhabitants of nearby humanoid villages. Sigbins drink the blood of their victims by biting into their shadows, rather than their flesh. This process typically leaves the victim so fatigued that they must lie down to rest, at which point the sigbin finishes the job by sinking their jaws into the person's chest and consuming their heart. Due to their nauseating smell, many sigbins hide among livestock and in

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +12; darkvision, scent (imprecise) 30 feet
Languages common; (can't speak any language)
Skills acrobatics +12, athletics +10, stealth +14
Str
+1
Dex
+5
Con
+4
Int
-1
Wis
+1
Cha
+2
AC 21 Fort +13 Ref +16 Will +8
HP 75
Speed 25 feet

Offense

Melee Claws (agile, finesse) +14, Damage 2d4+5 slashing
Melee Fangs (finesse) +14, Damage 2d6+5 piercing
Melee Tail (agile, finesse, reach-10) +12, Damage 2d4+5 bludgeoning plus Knockdown

Abilities

Stench (aura, olfactory) — 30 feet. A creature that enters the emanation must attempt a DC 19 Fortitude save. On a failure, the creature is Sickened 1, or Sickened 2 on a critical failure. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is immune to all sigbins' stenches for 1 minute.
Unassuming Cloak — A sigbin becomes almost imperceptible if it stands completely still. If the sigbin does not move or attack during its turn, it becomes Invisible. It remains invisible until it moves or takes a hostile action. Children and young creatures, like animal cubs, can see the sigbin normally, even while it's invisible.
Shadow Drain
Knockdown

WORKS WELL WITH

CrasherLANDA crasher exploits sickened enemies who suffer AC penalties from the sigbin's stench aura.
AnvilLANDAn anvil holds enemy attention while the sigbin uses Unassuming Cloak to become invisible and set up devastating flanking strikes.
WeaverLANDA weaver stacks additional debuffs on top of sickened, creating a compounding penalty spiral.

PUNISHES

✖ low Fort✖ lack of detection
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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