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Simple Harrowkin

Creature 4 (uncommon) — construct

Pre-Remaster content. May include legacy alignment.

FlankerSnareLANDconstruct

When a harrow deck becomes infused with great magical power, it can produce a harrowkin. Harrowkin Agency Harrowkin lack free will, despite being sapient. All are neutral, even in the case of fabled harrowkin whose legacies force them into specific roles. They do not possess souls. When slain they revert back to the card from which they sprang. Ancient Harrowkin Some harrowkin form from ancient decks, even originating from the days before Earthfall. These harrowkin are especially powerful as

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +10; darkvision
Languages common
Skills acrobatics +12, athletics +9, deception +11, stealth +12
Str
+3
Dex
+4
Con
+1
Int
+0
Wis
+0
Cha
+3
Items Shortsword, Harrow Deck (Simple)
AC 20 Fort +11 Ref +14 Will +8
HP 60
Immunities misfortune-effects
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +12, Damage 1d6+5 piercing
Melee Fist (agile, finesse, magical, unarmed) +12, Damage 1d4+5 bludgeoning plus Grab
Ranged Harrow Card (agile, magical, thrown) +12, range increment 20 feet, Damage 1d4+3 piercing

Abilities

Harrowkin Suit — Any

Note: To select a suit add the following ability and follow the prompt (Harrowkin) Harrow Suit
Shuffle the DeckFrequency once per day

Requirements The harrowkin has rolled initiative

Effect At the end of the current round, all creatures currently in initiative reroll their initiative, using the same modifiers as their original initiative roll, and use the new initiative values for all following rounds..
Sneak Attack — The harrowkin deals 1d6 extra precision damage to Off-Guard creatures.
Grab

WORKS WELL WITH

AnvilLANDA durable frontline holds the priority target while this agile striker repositions for an Off-Guard opening.
SniperLANDA sudden shift in turn order lets a ranged ally capitalize on a target caught before it can reposition.
CrasherLANDHeavy melee pressure benefits from the tempo disruption of a reordered initiative sequence.

PUNISHES

✖ fixed turn-order tactics✖ low Reflex saves✖ isolated backliners
Avoid pairing with another Flanker; both compete for the same Off-Guard openings.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #192: Worst of All Possible Worlds.

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