Skeletal Giant
Creature 3 — mindless, skeleton, undead, unholy
CrasherAnvilLANDundeadskeletonunholy
The reanimated bones of giants make excellent necromantic thralls. Animated skeletons are among the most common types of undead.
Source: pathfinder-monster-core
Perception +7; darkvision
Skills athletics +12, intimidation +9
Str
+5
Dex
+1
Con
+3
Int
-5
Wis
+0
Cha
+2
Items Glaive, Half Plate
AC 17
Fort +8
Ref +8
Will +7
HP 50 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet
Offense
Melee Glaive (deadly-d8, forceful, reach-15) +12, Damage 1d8+7 slashing
Melee Horns (agile) +12, Damage 1d10+5 piercing
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Broad Swipe — The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Terrifying Charge — The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.
If the strike hits, the giant attempts to Demoralize the target.
If the strike hits, the giant attempts to Demoralize the target.
WORKS WELL WITH
SniperLANDA ranged ally stays outside this giant's long reach while it pressures the melee line.
SnareLANDA controller pins targets in place so the giant's reach attacks connect reliably.
PUNISHES
✖ clumping✖ melee reliance✖ isolated allies
Avoid stacking multiple long-reach melee brutes; overlapping threatened zones add little pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Giant in the encounter builder — free, no install.
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