Skeletal Mage
Creature 5 — skeleton, undead, unholy
Pre-Remaster content. May include legacy alignment.
SniperWeaverLANDskeletonundeadunholy
Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always offensive in nature, and the skeletal mage uses them with reckless abandon. Skeletal mages are often misidentified as liches, and while not nearly as cunning or deadly, they still pose a significant threat to their foes. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, so
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +9; darkvision
Languages necril
Skills arcana +14, stealth +13
Str
+2
Dex
+4
Con
+0
Int
-1
Wis
+2
Cha
+0
AC 21
Fort +9
Ref +11
Will +13
HP 60 (void healing)
Immunities bleed, death-effects, disease, mental, paralyzed, poison, unconscious
Resistances cold 10, electricity 10, fire 10, piercing 5, slashing 5
Speed 25 feet
Offense
Melee Claw (agile, finesse, unarmed) +11, Damage 2d8+2 slashing
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Arcane Innate Spells DC 22, attack +14
3rd Lightning Bolt, Paralyze
2nd Acid Arrow, Enlarge, Telekinetic Maneuver
1st Burning Hands (×2), Grease, Magic Missile, Shocking Grasp
Cantrips (3rd) Produce Flame, Ray of Frost
WORKS WELL WITH
AnvilLANDA durable frontliner holds enemy attention at a distance, keeping the fragile caster safe to deliver spells.
CrasherLANDThe Crasher disrupts and clusters enemies, creating optimal targets for area magic.
PUNISHES
✖ clumping✖ mental attacks✖ bleed
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Skeletal Mage in the encounter builder — free, no install.
Open in PathfinderGM →