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Skeletal Soldier

Creature 1 — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

AnvilLANDundeadskeletonunholy

These soldiers continue to follow orders in death, still wielding the armaments they spent a lifetime learning how to use. While frequently made from the bones of humans or dwarves, other types of humanoids are quite common, such as bugbears, hobgoblins, and orcs. Often, these soldiers wield the weapons most common among their people instead of those listed here. Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, som

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +5; darkvision
Skills acrobatics +5, athletics +7, stealth +5
Str
+2
Dex
+2
Con
+3
Int
-5
Wis
+0
Cha
+0
Items Glaive, Longbow, Chain Shirt
AC 17 Fort +6 Ref +7 Will +5
HP 16 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 25 feet

Offense

Melee Glaive (deadly-d8, forceful, reach-10) +9, Damage 1d8+2 slashing
Melee Claw (agile, finesse, unarmed) +9, Damage 1d4+2 slashing
Ranged Longbow (deadly-d10, volley-30) +9, range increment 100 feet, Damage 1d8 piercing

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Set Defense — The skeletal soldier sets its glaive (or other reach weapon) to defend the area around it. It gains the Attack of Opportunity reaction for that weapon only. This lasts until the skeleton takes an action with the move or attack trait or is destroyed.

WORKS WELL WITH

SniperLANDA ranged attacker can fire past the reach line this guard holds, since its Reactive Strike only threatens melee approach.
CrasherLANDA heavy melee striker can push through once this guard commits its reaction, since the held reach only protects the space it currently threatens.
WeaverLANDA caster benefits from this guard absorbing early melee pressure while spells resolve.

PUNISHES

✖ melee reliance✖ clumping near the reach line✖ standing adjacent
Avoid pairing with another line-holding Anvil at the same chokepoint; the reach threats overlap without adding pressure.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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