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Skeletal Woolly Rhinoceros

Creature 5 (uncommon) — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherAnvilLANDundeadskeletonunholy

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +9; darkvision
Skills athletics +14
Str
+5
Dex
+1
Con
+4
Int
-5
Wis
+2
Cha
+0
AC 22 Fort +15 Ref +8 Will +11
HP 75 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious, mental
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 35 feet

Offense

Melee Horn (reach-10, unarmed) +15, Damage 2d10+5 piercing
Melee Foot (unarmed) +15, Damage 2d6+6 bludgeoning

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Rhinoceros Charge — The rhino Strides twice, then makes a horn Strike. As long as the rhino moved at least 20 feet, the Strike's damage increases to 3d12+5 piercing. A Medium or smaller creature struck by this attack must succeed at a DC 22 Reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample — Medium or smaller, foot, DC 19 Reflex

The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

WORKS WELL WITH

SniperLANDWhile this charging brute forces the party to scatter or brace for a trample, a ranged partner can exploit the disrupted formation from outside its reach.
SnareLANDA controller that isolates a single target lets this creature build up its full charge distance for the bonus damage before making contact.

PUNISHES

✖ clumping✖ static positioning
Avoid stacking multiple charging brutes; a single burst-and-trample threat is enough before reaction economy and action-order issues set in.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #176: Lost Mammoth Valley.

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