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Smith

Creature 3 — human, humanoid

CrasherLANDcraftingartisanurban

Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.

Source: pathfinder-npc-core

Perception +5
Languages common
Skills athletics +8, crafting +15, diplomacy +5, Smithy Lore +15, society +8
Str
+3
Dex
+1
Con
+2
Int
+3
Wis
+0
Cha
+0
Items Light Hammer, Leather Apron, Artisan's Toolkit
AC 17 Fort +9 Ref +8 Will +5
HP 50
Speed 25 feet

Offense

Melee Light Hammer (agile) +10, Damage 1d6+3 bludgeoning plus Smiths Fury
Ranged Light Hammer (agile, thrown-20) +8, Damage 1d6+3 bludgeoning plus Smiths Fury
Melee Fist (agile, nonlethal, unarmed) +10, Damage 1d4+3 bludgeoning

Abilities

Smithing Specialist — For encounters involving smithing or other crafting tasks, the smith is a 6th-level challenge.
Smith's Fury — The smith deals an additional 1d6 damage when they hit with a weapon they created.

WORKS WELL WITH

FlankerLANDFlanker sets up off-guard targets for the Smith's Fury-enhanced hammer strikes
AnvilLANDAnvil holds frontline attention while the Smith delivers bonus damage with crafted weapons

PUNISHES

✖ adjacent-targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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