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Sod Hound

Creature 3 — earth, elemental

ShadeCrasherLANDSUBTERRANEANelementalearth

Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles. On their native plane, they are often tasked with guarding less secure sites and finding mineral deposits. Others live in the comparative lap of luxury as pets to jabalis. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.

Source: pathfinder-monster-core

Perception +9; darkvision; crystal sense (imprecise) 60 feet
Skills athletics +11, survival +9 (+11 to Track)
Str
+4
Dex
-1
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 19 Fort +12 Ref +6 Will +7
HP 44
Immunities bleed, paralyzed, poison, sleep
Speed 30 feet, burrow 20 feet (earth glide)

Offense

Melee Jaws (unarmed) +11, Damage 1d10+6 piercing plus Knockdown

Abilities

Crystal Sense (Imprecise) 60 feet — A sod hound can sense crystals or gems within 60 feet as if using the Scent ability
Earth Glide — The sod hound can Burrow through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Knockdown

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable frontline ally keeps attention up top while the hound strikes unseen from below.
SnareLANDA controller keeps a knocked-down target from recovering before the hound can follow up.

PUNISHES

✖ standing still✖ low Perception✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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