Sod Hound
Creature 3 — earth, elemental
ShadeCrasherLANDSUBTERRANEANelementalearth
Sod hounds are mossy extraplanar canines formed of packed dirt and pebbles. On their native plane, they are often tasked with guarding less secure sites and finding mineral deposits. Others live in the comparative lap of luxury as pets to jabalis. Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.
Source: pathfinder-monster-core
Perception +9; darkvision; crystal sense (imprecise) 60 feet
Skills athletics +11, survival +9 (+11 to Track)
Str
+4
Dex
-1
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 19
Fort +12
Ref +6
Will +7
HP 44
Immunities bleed, paralyzed, poison, sleep
Speed 30 feet, burrow 20 feet (earth glide)
Offense
Melee Jaws (unarmed) +11, Damage 1d10+6 piercing plus Knockdown
Abilities
Crystal Sense (Imprecise) 60 feet — A sod hound can sense crystals or gems within 60 feet as if using the Scent ability
Earth Glide — The sod hound can Burrow through any earthen matter, including rock. When it does so, the sod hound moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Knockdown —
WORKS WELL WITH
AnvilLAND / SUBTERRANEANA durable frontline ally keeps attention up top while the hound strikes unseen from below.
SnareLANDA controller keeps a knocked-down target from recovering before the hound can follow up.
PUNISHES
✖ standing still✖ low Perception✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Sod Hound in the encounter builder — free, no install.
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