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Soulbound Mauler (Neutral Evil)

Creature 4 (uncommon) — construct, soulbound

Pre-Remaster content. May include legacy alignment.

SnareCrasherLANDconstructsoulbound

If a soulbound doll isn't large and strong enough for one's needs, there's the oversized soulbound mauler. An upgrade to the soulbound doll, this mannequin is powered by the entire soul of a sapient creature. Many a necromancer has attempted to use these constructs as a method to live forever, likely as a shortcut around the complicated and ultimately morbid path to lichdom. However, the soul within the mannequin has problems properly expressing itself and displays rudimentary control over the h

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +10; darkvision
Languages one spoken by its creator (typically common)
Skills athletics +11, occultism +6, stealth +9
Str
+5
Dex
+3
Con
+4
Int
+0
Wis
+1
Cha
+0
AC 19 Fort +14 Ref +11 Will +9
HP 72
Immunities mental
Speed 25 feet

Offense

Melee Fist (agile, magical, unarmed) +13, Damage 2d6+5 bludgeoning plus Grab

Abilities

Personality Cage — A soulbound mauler encapsulates an entire soul within its soul focus gem, with that soul's personality and past shining through along with a confusing mix of fragmented memories and instincts. This causes a soulbound mauler to match the donor soul's alignment and gain the corresponding alignment traits. When the mauler doesn't have a soul bound, it's inanimate.
Eager Rend — The soulbound mauler has a living creature Grabbed.

Effect The soulbound mauler holds the creature it has grabbed and attempts to tear it in two. That creature takes 5d6 bludgeoning damage (DC 18 Fortitude). On a critical failure, the target also becomes Enfeebled 1.
Tethered Soul — The soul focus gem that powers a soulbound mauler is tethered with eight ectoplasmic leashes inside an open cavity in the creature's chest. It can be targeted directly with a Disarm, Grapple, or Steal action. Rather than the normal result of these actions, the soulbound mauler takes 4d6 mental damage and is Stunned 1 on a success; on a critical success, it takes 8d6 mental damage and is Stunned 2.
Grab
Occult Innate Spells DC 18, attack +10
3rd Stinking Cloud
1st Grim Tendrils, Ray of Enfeeblement (At Will) (×1)

WORKS WELL WITH

AnvilLANDA frontline body draws attention while this grappling construct singles out and Grabs whichever PC strays closest.
SniperLANDA ranged attacker can freely target the creature this grappling construct already has Grabbed, since a restrained target cannot easily reposition out of line.
FlankerLANDA mobile skirmisher can exploit the Off-Guard opening created while this grappler's grip keeps the target's attention locked down.

PUNISHES

✖ isolated targets✖ low Athletics✖ overextending alone
Avoid pairing with another grapple-focused controller; both compete to lock down the same single target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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