← Bestiary index

Spawning Soulrider (Fiend)

Creature 1 — aberration, fiend, unholy

SnareCrasherLANDAQUATICaberrationfiendunholyspirit

When soulriders absorb sufficient planar energy, they become gravid with countless tiny eggs. Such soulriders instinctively return to the Universe via the Dead Roads to lay their spawn, although the exact metaphysical process has yet to be fully understood. Fiends and others keen to enter the mortal world have begun capturing and studying spawning soulriders, though such experiments carry their own risks, for soulriders prevented from returning to the Universe will continue to grow larger as the

Source: pathfinder-monster-core-2

Perception +8; darkvision
Skills acrobatics +6, stealth +6
Str
+1
Dex
+3
Con
+4
Int
-2
Wis
+3
Cha
-1
AC 15 Fort +10 Ref +7 Will +4
HP 20
Weaknesses spirit 2
Speed 20 feet, swim 20 feet

Offense

Melee Sucker (finesse, magical) +8, Damage 1d4 bludgeoning plus Soul Attach
Melee Tail (agile, finesse, sanctified) +8, Damage 1d4+1 bludgeoning plus 1 spirit

Abilities

Planar Adaptation (Fiend) — A spawning soulrider has traits appropriate to the planar energy it's absorbed: celestial and holy, fiend and unholy, or monitor.
Swim the Dead Roads (exploration, teleportation) — In a process that takes 1 week, a spawning soulrider can travel through channels in the multiverse only it can sense, moving from the Outer Sphere plane whose energy it has absorbed to the Dead Roads that connect the Boneyard to the mortal Universe. From there, it travels to a random place in the Universe that can support life.
Fiendish Lunge (unholy) — The spawning soulrider Strides or Swims twice, making a tail Strike at any point during its movement. The Strike deals an additional 1d4 spirit damage.
Grind Soul (sanctified, spirit) —
Propulsive Launch — The soulrider Leaps up to 40 feet, then makes a sucker Strike. If it's in the air and not attached to a creature after the Strike, it falls.
Soul Attach (spirit) — When a soulrider succeeds at a sucker Strike against a target with a soul capable of facing judgment, its sucker attaches it to that soul. While attached, both the soulrider and the host creature are Off-Guard, and the soulrider moves with its host until the soulrider dies or the host pulls it loose (Escape). If the host dies while the soulrider is attached, the soulrider disappears immediately to follow the soul leaving the body. A creature returned to life before reaching its final destination generally returns with any attached soulrider.
Tail Thrash

WORKS WELL WITH

AnvilLAND / AQUATICA frontline defender keeps the fight anchored while the soulrider attaches to and drags off an isolated target.
WeaverLAND / AQUATICA caster's damage keeps pressure on a target the soulrider has already attached to.

PUNISHES

✖ standing still✖ isolated PCs✖ low Fort
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Spawning Soulrider (Fiend) in the encounter builder — free, no install.

Open in PathfinderGM →